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Ananta Infotech
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Innovative IT Solutions for Your Business

TOPICS COVERD FOR JAVA

 

I. Introduction to Programming (Optional):

  • Briefly revisit the core programming concepts (if applicable, assuming some prior programming knowledge).

II. Introduction to Java:

  • History and evolution of Java
  • Key features of Java (platform independence, object-oriented programming, garbage collection)

III. Setting Up Your Development Environment:

  • Download and install Java Development Kit (JDK) and a text editor or IDE (Integrated Development Environment)

IV. Basic Java Syntax:

  • Program structure (main method, classes)
  • Variables and Data Types (int, float, char, boolean, etc.)
  • Operators (Arithmetic, Relational, Logical, Assignment)

V. Control Flow Statements:

  • Conditional statements (if, else if, else)
  • Looping statements (for, while, do-while)
  • Nested statements
  • Switch statements (multi-way branching)

VI. Input/Output (I/O):

  • Using Scanner class for user input (console I/O)
  • Using System.out.println for formatted output

VII. Arrays:

  • Declaring and initializing arrays
  • Accessing elements using indexes
  • Multi-dimensional arrays

VIII. Introduction to Classes and Objects:

  • Defining classes (blueprint for objects)
  • Creating objects (instances of classes)
  • Member variables and methods (public, private)
  • Encapsulation and data hiding
  • Constructors and Destructors (special member methods)

IX. Object-Oriented Programming (OOP) Concepts:

  • Inheritance (simple and multilevel inheritance concepts)
  • Polymorphism:
    • Method overloading (compile-time polymorphism)
  • (Optional) Abstract classes and interfaces

X. Working with Strings:

  • String class and common string manipulation methods (length(), charAt(), concat(), etc.)

XI.  Packages and Access Modifiers:

  • Introduction to packages for code organization and reusability
  • Public, private, protected access modifiers to control access to members within and across packages

XII. Applets and AWT:

  • Applets:
    • Introduction to applets and their lifecycle (init, start, stop, paint)
    • Embedding applets in HTML web pages
    • Event handling in applets (mouse clicks, key presses)
  • AWT (Abstract Window Toolkit):
    • Introduction to AWT for creating graphical user interfaces (GUI) in Java applets and applications
    • Basic AWT components (buttons, labels, text fields, etc.)
    • Layout managers for arranging components within a container

XIII. Exception Handling:

  • Try-catch blocks for handling exceptions
  • Common exceptions (e.g., ArithmeticException)

XIV.  Multithreading:

  • Introduction to multithreading for concurrent program execution
  • *Threads and processes (concept and differences)
  • *Thread creation using the Thread class and Runnable interface
  • *Synchronization mechanisms (synchronized keyword) to avoid race conditions
  • *Deadlocks and how to prevent them (optional)

XV. Additional Topics (may vary depending on course structure):

  • Recursion (optional)
  • File I/O basics (optional)
  • Collections Framework (e.g., ArrayList, HashMap) (optional)

XVI. Resources and Evaluation:

  • Recommended textbooks, online tutorials, and practice exercises
  • Projects and assignments to test your understanding, including creating applets with AWT components and exploring multithreading concepts
  • Midterm and final exams (if applicable)

Learning Outcomes:

By completing this comprehensive course, you'll be able to:

  • Write basic Java programs using variables, operators, and control flow statements.
  • Define and use classes and objects to create object-oriented programs.
  • Work with arrays and strings to store and manipulate data.
  • Understand and utilize core OOP concepts like inheritance and polymorphism (basic concepts).
  • Perform basic input/output operations using console I/O.
  • Employ exception handling techniques for robust code.
  • (Optional) Explore advanced features like recursion, file I/O, and collections.
  • Develop interactive applets with AWT components for graphical user interfaces.
  • Write multithreaded programs to improve application responsiveness and performance.

Remember:

  • This syllabus provides a broader learning path. The specific topics covered might still vary based on the course.
  • Consistent practice, problem-solving, and utilizing resources are key to mastering Java.
  • Don't hesitate to ask questions and seek clarification from your instructor.
  • Embrace the challenges and enjoy your journey into the world of Java programming!

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Ananta Infotech

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9850597704

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